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Ability Guide
Ability Guide 04-14-2014, 01:46 AM (This post was last modified: 09-07-2015 11:00 AM by Subzero91.)
Post: #1
Post
Additional information from:
• JP GC wiki (particularly the estimated success rate percentages)
• GC Ability Library
• GC Compendium
• Tarothin
• Posts in this topic

Still needed:
• N/A

Feel free to post corrections, additional information, etc.



Abilities, also known as Skills, are what Guardians use to fight in battles. Guardian my have up to three abilities at any one time, and they are learned from leveling up or from skill stones. Guardians learn more skills depending on how many stars they are ranked:

1★: Levels 1, 15, 30
2★: Levels 1, 15, 30, 40
3★: Levels 1, 15, 30, 40, 50
4★: Levels 1, 15, 30, 40, 50, 60 (Rebirth)
5★: Levels 1, 15, 30, 40, 50, 70 (Rebirth)



OFFENSIVE ABILITIES

Skill +1
Multiplier: Stat x1.07
MP Cost: 150

List:
Strong Physical +1: Slash (強物理+1: スラッシュ)
Strong Physical +1: Hard Blow (強物理+1: ハードブロー)
Fire +1: Burning Beat (火+1: バーニングビート)
Water +1: Aqua Splash (水+1: アクアスプラッシュ)
Earth +1: Ice Needle (土+1: アースニードル)
Lightning +1: Thunderbolt (雷+1: サンダーボルト)
Wind +1: Wind Cutter (風+1: ウィンドカッター)
Poison +1: Poison Bubble (毒+1: ポイズンバブル)
Light +1: Holy Light (光+1: ホーリーライト)
Darkness +1: Darkness (闇+1: ダークネス)

Skill +2
Multiplier: Stat x1.12
MP Cost: 300

Phy +2 - Cross Slash: additional Agi -10% to enemy on attack
Phy +2 - Heavy Blow: additional Def -10% to enemy on attack

Phy +1, +3, and +4 do not have differences besides animation.

Strong Physical +2: Cross Slash (強物理+2: クロススラッシュ)
Strong Physical +2: Heavy Blow (強物理+2: ヘビーブロー)
Fire +2: Burning Strike (火+2: バーニングストライク)
Water +2: Aqua Shot (水+2: アクアショット)
Earth +2: Ice Spike (土+2: アーススパイク)
Lightning +2: Thunder Strike (雷+2: サンダーストライク)
Wind +2: Wind Edge (風+2: ウィンドエッジ)
Poison +2: Poison Mist (毒+2: ポイズンミスト)
Light +2: Shine Smite (光+2: シャインスマイト)
Darkness +2: Dark Pain (闇+2: ダークペイン)

Skill +3
Multiplier: Stat x1.25
MP Cost: 600

Strong Physical +3: Hard Slash (強物理+3: ハードスラッシュ)
Strong Physical +3: Double Impact (強物理+3: ダブルインパクト)
Fire +3: Explosion (火+3: エクスプロージョン)
Water +3: Aqua Burst (水+3: アクアバースト)
Earth +3: Rock Bite (土+3: ロックバイト)
Lightning +3: Call Lightning (雷+3: コールライトニング)
Wind +3: Whirlwind (風+3: ワールウィンド)
Poison +3: Poison Field (毒+3: ポイズンフィールド)
Light +3: Shine Burst (光+3: シャインバースト)
Darkness +3: Dark Psalm (闇+3: ダークスォーム)

Skill +4
Multiplier: Stat x1.5
MP Cost: 1200

Mecha is only available as Mecha +4

List:
Strong Physical +4: Thousand Slashes (強物理+4: サウザンドスラッシュ / 水鳥剣)
Strong Physical +4: Storm Impact (強物理+4: ストームインパクト)
Fire +4: Meteor Storm (火+4: メテオストーム)
Water +4: Maelstrom (水+4: メイルシュトローム)
Earth +4: Earthquake (土+4: アースクェイク)
Lightning +4: Chain Lightning (雷+4: チェーンライトニング)
Wind +4: Tornado (風+4: トルネード)
Poison +4: Venom Riot 毒+4: ヴェノムライアット)
Light +4: Vanish (光+4: パニッシュ)
Darkness +4: Nightmare (闇+4: ナイトメア)
Mecha +4: Phantom Gear (機械+4: ファントムギア)

Skill +4↑ (JP: Skill +4改)
Multiplier: Stat x1.6
MP Cost: 1300

Skill +4↑ abilities are only learned through skill stones.

Fire +4↑: Meteor Swarm (火+4改: メテオストーム改)
Earth +4↑: Earthquake II (土+4改: アースクェイク改)
Lightning +4↑: Ball Lightning (雷+4改: チェーンライトニング改)
Light +4↑: ??? (光+4改: ジャッジメント)
Darkness +4↑: Nightmare II (闇+4改: ナイトメア改)

Except for Death skills, all other Skill +1, +2, +3, and +4 abilities are available through Skill Stones.
Fire, Lightning, Darkness, Earth, and Light are currently available through Skill +4↑ stones also.

For Skill +1, +2, +3, +4, and +4↑:
Stat = Attack, if Strong Physical
Stat = Wisdom, if Fire, Water, Earth, Lightning, Wind, Poison, Light, Darkness, Death, Mecha

Gaze of Death (Death +1)
JP: Death Gaze デスゲイズ (不死+1)
• Multiplier: Wisdom x1.07
• Up to 60% chance to instantly defeat an opponent. Factors involved include the user's Wisdom, the opponent's Wisdom, the opponent's HP, the opponent's attribute, and the presence of Full Barrier on the opponent
• can be evaded by Veil of Deadening
MP Cost: 150
Aura: Aeacus

Touch of Death (Death +2)
JP: Death Touch デスタッチ (不死+2)
• Multiplier: Wisdom x1.12
• Up to 70% chance to instantly defeat an opponent. Factors involved include the user's Wisdom, the opponent's Wisdom, the opponent's HP, the opponent's attribute, and the presence of Full Barrier on the opponent
• can be evaded by Veil of Deadening
MP Cost: 300
Aura: Aeacus

Embrace of Death (Death +3)
JP: Death Hold デスホールド (不死+3)
• Multiplier: Wisdom x1.25
• Up to 80% chance to instantly defeat an opponent. Factors involved include the user's Wisdom, the opponent's Wisdom, the opponent's HP, the opponent's attribute, and the presence of Full Barrier on the opponent
• can be evaded by Veil of Deadening
MP Cost: 600
Aura: Aeacus

Kiss of Death (Death +4)
JP: Death Kiss デスキッス (不死+4)
• Multiplier: Wisdom x1.5
• Up to 90% chance to instantly defeat an opponent. Factors involved include the user's Wisdom, the opponent's Wisdom, the opponent's HP, the opponent's attribute, and the presence of Full Barrier on the opponent
• can be evaded by Veil of Deadening
MP Cost: 1200
Aura: Aeacus

???
JP: Soul Steal ガーディアンクルス (不死+4)
• Multiplier: Wisdom x1.5
• Exactly the same as Kiss of Death
MP Cost: 1200
Aura: Aeacus

Firestorm (Fire + S)
JP: Firestorm ファイアストーム (火+S)
• Multiplier: Wisdom x2
MP Cost: 1500

Teraflare (Light + ZERO)
JP: Teraflare テラフレア (光+零式)
• Multiplier: Wisdom x2
MP Cost: 1500

Gigant Smash (High Damage Attack)
JP: Gigant Slash ギガントスラッシュ (一撃大ダメージ)
• 85% (~65% before v3.2) success rate to damage enemy x2 of own attack stat while ignoring enemy's Defense
• Damage based on x0.5 of own attack stat is done if it fails
• Capable of activating opponent's Deadly Reflex
• Does not activate Deft Step
Aura: Enkidu, Indra, Ares
MP Cost: 1200

Zantetsuken (High Damage Attack)
JP: Zantetsuken 斬鉄剣 (一撃大ダメージ)
• Exactly the same as Gigant Smash
MP Cost: 1200

Shadow Gigant Smash (High Damage Attack)
JP: Dark G Slash 暗黒Gスラッシュ (絶対大ダメージ)
• 100% success rate version of Gigant Smash
MP Cost: 1200

???
JP: Supersonic Sword 音速剣 ((絶対大ダメージ))
• Exactly the same as Shadow Gigant Smash
MP Cost: 1200

Blood Gambit (HP consuming attack)
JP: Soul Slash ソウルスラッシュ (HP消費攻撃)
• Multiplier: Attack x1.5
• Consumes HP to deal physical damage on the opponent
• Does not activate Deft Step
Aura: Amaterasu, Uriel
MP Cost: 0
HP Cost: 1000

Lifeleech (Absorbs enemy HP)
JP: Crush Drain クラッシュドレイン (敵HP吸収大)
Multiplier: Attack x1.5
• Heals user 90% of the HP drained from the physical damage dealt on the enemy
• Does not activate Deft Step or Deadly Reflex
• Used even if the enemy has only 1 HP left
MP Cost: 1400

Reaper's Luck (+10%/20%/-10% to stats)
JP: Death Predator デスプレデター (捕食)
Multiplier: Attack x1.5
• Deals physical damage and applies a buff or debuff to user in all stats except HP and MP upon defeating an enemy with this skill
• +20% buff if strong to that element
• -10% debuff if weak to that element
• -10% debuff if the same element
• -10% debuff if the opponent has Full Barrier (before V2.6)
• +10% buff if element is neutral
• • Example: Loki is weak to Wind and Poison, but strong against Light and Earth
• Can be evaded by Deft Step, Shadow Deft Step, and Holy Step
• Enemies defeated by this skill have their "upon defeat" abilities disabled
MP Cost: 1400

Aroundight (HP & MP damage)
JP: Arondight アロンダイト (HP,MPダメージ)
Multiplier: Wisdom x1.5
• Damage both HP and 50% of maximum MP of opponent
• HP damage based on user's attribute
• Can be evaded by Veil of Deadening and Holy Shift
MP Cost: 1400

Banish (Banish defeated enemy)
JP: Dimension Gate ディメンションゲート (封殺)
Multiplier: Wisdom x1.5
• Element based on user's attribute
• "Upon death" abilities of the opponent do not activate if they are defeated using this ability
• Can be evaded by Veil of Deadening and Holy Shift
MP Cost: 1300

Blast Meteor (Ignore defense)
JP: Meteor Impact メテオインパクト (物理貫通)
Multiplier: Attack x1.3
• Physically damage opponent, ignoring opponent's Defense
• Ignores Divine Shield
• Does not trigger Divine Shield
• Can be evaded by Deft Step
MP Cost: 1300

???
JP: Grand Slam グランドスラム (物理貫通)
Multiplier: Attack x1.3
• Exactly the same as Blast Meteor
MP Cost: 1300

Nova Meteor (Ignore wisdom)
JP: Meteor Nova メテオノヴァ (魔法貫通)
Multiplier: Wisdom x1.3
• Attribute damage to opponent, ignoring opponent's Wisdom
• Element based on user's attribute
• Ignores Divine Shield
• Does not trigger Divine Shield
• Can be evaded by Veil of Deadening
MP Cost: 1300

??? (???)
JP: Laevateinn レヴァンテイン (物理HP,MPダメージ)
Multiplier: Attack x1.5
• Damage both HP and 50% of maximum MP of opponent
• Can be evaded by Deft Step, Shadow Deft Step, and Holy Step
• A physical variation of Aroundight
MP Cost: 1400



"FIRST ATTACK" ABILITIES

Quick Strike (First attack)
JP: Quick Strike クイックストライク (先攻)
Multiplier: Attack x0.85
• Physically damage enemy upon coming into play
• A Guardian with higher Agility uses Quick Strike before another Quick Strike user
• Non-Aura buffs are applied only after Quick Strike
• One-time use
• Is still used if ever the user Revives after being killed right away before it uses Quick Strike
• A kill due to Quick Strike resets Agi gauge/ATB
Aura: Yatagarasu, FFXIII Bahamut, Enfield
MP Cost: 300

???
JP: Buchikamashi ぶちかまし (先攻)
Multiplier: Attack x0.85
• Exactly the same as Quick Strike
MP Cost: 300

Nimble Jinx (Attribute first attack)
JP: Wise Smite ワイズスマイト (先制魔攻)
Multiplier: Wisdom x0.95
• variation of Quick Strike
• Elementally damage enemy upon coming into play
• damage also based on Guardian's attribute (Critical/Block), and is therefore affected by Full Barrier
MP Cost: 300



DRAIN ABILITIES

Life Drain (Absorb enemy HP)
JP: Life Drain ライフドレイン (敵HP吸収)
Multiplier: Attack x1
• Heals user 20% of HP drained from enemy
MP Cost: 450

Energy Drain (Absorb enemy MP)
JP: Energy Drain エナジードレイン (敵MP吸収)
Multiplier: Wisdom x1
• Heals user 60% of the MP drained from enemy
• Still works on Guardians with activated Impervious
MP Cost: 20



RECOVERY ABILITIES

Heal (HP recovery)
JP: Heal ヒール (HP回復)
• Heal 55% of own HP
MP Cost: 100

Greater Heal (HP recovery)
JP: Greater Heal グレーターヒール (HP回復大)
• Heal 85% of own HP
MP Cost: 300

Holy Grail (Full HP Recovery)
JP: Holy Grail ホーリーグレイル (HP回復・全)
• Heal 100% of own HP
MP Cost: 300



BUFFS AND DEBUFFS

Buffs
• increase own corresponding stats by a certain percentage
• Can be removed by Ethereal Pulse
• One-time use
Stat +10% = 100MP
Stat +20% = 200MP
Stat +25% = 400MP (JP: 600MP prior to v3.4)
Stat/Stat +10% = 400MP
Stat +40% = 1000MP

ATK +10%: Might (攻撃+10%: マイト)
ATK +20%: Greater Might (攻撃+20%: グレーターマイト)
ATK +25%: Fount of Strength (攻撃+25%:マスマイト)

DEF +10%: Protect (防御+10%: プロテクト)
DEF +20%: Greater Protect (防御+20%: グレータープロテクト)
DEF +25%: Stoic Stance (防御+25%: マスプロテクト)
DEF +40%: Towering Aegis (防御+40%: アルティメットガード)

AGI +10%: Haste (素早さ+10%: ヘイスト)
AGI +20%: Greater Haste (素早さ+20%: グレーターヘイスト)
AGI +25%: Quickstride (素早さ+25%: マスヘイスト)

WIS +10%: Cunning (賢さ+10%: カニング)
WIS +20%: Greater Cunning (賢さ+20%: グレーターカニング)
WIS +25%: Mental Geyser (賢さ+25%: マスカニング)

ATK/DEF +10%: Ursine Aspect (攻防+10%: マイト & プロテクト)
ATK/AGI +10%: Feline Aspect (攻早+10%: マイト & ヘイスト)
ATK/WIS +10%: Simian Aspect (攻賢+10%: マイト & カニング)
DEF/AGI +10%: Avian Aspect (防早+10%: プロテクト & ヘイスト)
DEF/WIS +10%: Chelonian Aspect (防賢+10%: プロテクト & カニング)
AGI/WIS +10%: Vulpine Aspect (早賢+10%: ヘイスト & カニング)

Debuffs
• Decrease enemy's corresponding stats by a certain percentage
• One-time use
Enemy Stat -20% = 150MP
Enemy Stat -40% = 1000MP

ATK -20%: Weakness (敵攻撃力-20%: ウィークネス)
DEF -20%: Lower Defense (敵防御力-20%: ディフェンスダウン)
AGI -20%: Slow (敵素早さ-20%: スロー)
WIS -20%: Mind Blast (敵賢さ-20%: マインドブラスト)

ATK -40%: Stifle (敵攻撃力-40%: ハードプレッシャー)
AGI -40%: Shackle (敵素早さ-40%: グラビティウェーブ)
WIS -40%: Psychic Scythe (敵賢さ-40%: サイキックブラスト)

Buff and Debuff
• Increase own corresponding stats while decreasing enemy's stats by a certain percentage
• The buff to self can be removed by Ethereal Pulse
• One-time use
Stat +20%, foe Stat -20% = 600MP

ATK +20%, foe DEF -20%: Might Reave (攻+20%敵防-20%: パワーシフト)
WIS +20%, foe WIS -20%: Mind Reave (賢+20%敵賢-20%: マインドシフト)
AGI +20%, foe WIS -20%: Speed Reave (素+20%敵賢-20%: ファストシフト)



USER ENHANCEMENT ABILITIES

Full Barrier (Attribute resistance)
JP: Multi Block マルチブロック (全属性防御)
• Blocks damage done by elemental skills as though the user resists the element (0.85)
• Works similarly like buffs, but cannot be removed by Ethereal Pulse prior to v3.4
MP Cost: 600

Toxic Blast (Damage over time)
JP: Poison Attack ポイズンアタック (継続ダメージ)
• 80% chance to poison undefeated enemies, damaging enemy by 40% of enemy's total HP
• Disables upon death abilities and resets Agi gauge only if an enemy is defeated due to the poison
• Works similarly to buffs, but cannot be removed by Ethereal Pulse
MP Cost: 0

Deadly Poison (Damage over time)
JP: Deadly Poison デッドリーポイズン (絶対毒ダメージ)
• 100% chance version of Toxic Blast
MP Cost: 0

Impervious (Resist effects)
JP: Resistant レジスタント (耐性)
• Immune to debuffs (Atk -20, Wis -40, etc.), Mind Rift, Mana Martyr, Toxic Blast, Nerve Pinch, Sap, Quick Pinch, Crystallize, and their 100% success rate variations
• If a Guardian with Impervious kills a Nerve Pinch user with Quick Strike or Nimble Jinx, Impervious only activates after Nerve Pinch wears off
• Guardians with active Impervious are still susceptible to MP damage from Energy Drain and Aroundight
MP Cost: 600

Divine Shield (1st attack nullified)
JP: Divine Shield ディバインシールド (初撃無効)
• Prevent the damage of one attack that damages HP
• Does not prevent the successful hit of Death skills
• User still gets damaged if hit by abilities before Divine Shield is activated, like Quick Strike and Nimble Jinx
MP Cost: 600

Healing Light (Regenerate)
JP: Healing Light 癒しの光 (再生)
• grants the user HP regeneration upon entering the battle
• restores 50% of own HP every time before the user takes its turn (for a maximum of 5 times as of V3.4.1)
MP Cost: 300



OPPONENT ALTERATION ABILITIES

Sap (MP Wipe)
JP: Ability Lock アビリティロック (MP無効)
• 75% base chance to reduce enemy's MP to 0
• One-time use
MP Cost: 600

Shadow Sap (MP Wipe)
JP: Dark Ability Lock 暗黒アビリティロック (絶対MP無効)
• 100% success rate version of Sap
• Does not work if opponent has Impervious active
• No difference in comparison to Holy Sap
MP Cost: 600

Holy Sap (MP wipe)
JP: Holy Lock ホーリーロック (絶対MP無効)
• 100% success rate version of Sap
• Does not work if opponent has Impervious active
• No difference in comparison to Shadow Sap
MP Cost: 600

Mind Rift (Confusion)
JP: Mind Break マインドブレイク (混乱)
• 60% base chance to confuse enemy
• Confused enemies have a 80% chance to attack themselves and 20% chance to attack the enemy with their own skills
• Disables Mind Rift, Drain skills, reaction skills, and Reaper's Luck
• One-time use
MP Cost: 600

Shadow Mind Rift (Confusion)
JP: Dark Mind Break 暗黒マインドブレイク (絶対混乱)
• 100% success rate version of Mind Rift
• Confused enemies may still attack opponents instead of themselves 80% of the time
• Does not work if opponent has Impervious active
MP Cost: 600

???
JP: Temptation テンプテーション (絶対混乱)
• Exactly the same as Shadow Mind Rift
MP Cost: 600

Manavita Shift (Switches HP for MP)
JP: Transposition トランスポジション (HP,MP入替)
• Switch enemy's HP and MP.
• If the enemy's MP is 0, the enemy is automatically defeated
• As long as the enemy had the needed MP before the HP/MP switch, upon death abilities that require MP can still activate
• Resets Agi gauge
MP Cost: 300

Quick Pinch (Paralysis first attack)
JP: Fast Sleep ファストスリープ (先制眠り)
• 100% chance for the user to send opponents to sleep when the user enters combat
• all other effects, the same as Nerve Pinch
• ineffective versus Guardians with Impervious
MP Cost: 300



UPON DEATH ABILITIES

Revival (Revive)
JP: Revival リバイバル (復活)
• 55% base chance to heal 100% HP upon defeat
• One-time use
Aura: Muse, Apollo (V3.2)
MP Cost: 1

Shadow Revival (Shadow Revive)
JP: Dark Revival 暗黒リバイバル (絶対復活) 
• 100% success rate version of Revival
MP Cost: 1

Last Stand (Endures one attack)
JP: Last Stand ラストスタンド (一撃耐える) 
• 80% base chance to maintain 1 HP from an attack that would otherwise defeat the user
• 100% accuracy as of V3.2
• Uses up all remaining MP if it activates
• One-time use
Aura: Apollo (pre-V3.2)
MP Cost: 1MP minimum

Self-destruct (Damage on death)
JP: Self-destruct 自爆 (敵にダメージ)
Multiplier: MP x1
• Upon defeat, 50% base chance to damage enemy, ignoring Defense
• Damaged based on remaining MP
• One-time use
• A kill due to Self-Destruct resets Agi gauge
• Disables upon death abilities of opponent
Aura: Zmey Gorynych, Solar Barge
MP Cost: All remaining

Shadow Self-destruct (Damage on death)
JP: Dark Self-destruct 暗黒自爆 (絶対自爆)
Multiplier: MP x1
• 100% success rate version of Self-destruct
• No difference in comparison to Judgement Flare
MP Cost: All remaining

Fiery Judgment (Attacks on death)
JP: Judgment Flare ジャッジメントフレア (絶対自爆)
Multiplier: MP x1
• Upon defeat, 100% chance to damage the enemy's MP, ignoring Defense
• No difference in comparison to Shadow Self-destruct
MP Cost: All remaining

Mana Martyr (Deals MP damage on death)
JP: Mana Martyr 呪縛 (呪い) 
• Upon defeat, 80% base chance to reduce enemy MP by 15% of enemy's total MP
Aura: Asmodeus
MP Cost: 0

Nerve Pinch (Inflicts paralysis)
JP: Deep Sleep ディープスリープ (行動不能)
• Chance to send opponent to sleep upon user's defeat, making them skip one turn and disable their reaction and upon death abilities
• 100% success rate as of v3.2.x
• One-time use
MP Cost: 0

Rendburst (Unavoidable Damage)
JP: Detonation 炸裂 (敵に必中ダメージ)
Multiplier: MP x0.7
• variation of Self-destruct
• 100% accuracy
• • other effects the same as Self-destruct
MP Cost: All remaining

Bequeath (Pass on stats)
JP: Force フォース (継承)
• Upon defeat, pass on 8% of the users stats (except HP and MP) to the next Guardian
• Passed on stats include buffs from auras and also other Bequeath users
• Can be removed by Ethereal Pulse
MP Cost: 0

Crystallize (Crystallize enemy)
JP: Freeze フリーズ (結晶化)
• 100% chance to crystallize the opponent when the user is defeated. HP of crystallized Guardians becomes zero when hit with one or more HP damage.
• crystallized Guardians skip one turn (much like with Nerve Pinch), disabling their reaction abilities also. "Upon defeat" abilities still activate.
• ineffective versus Guardians with Impervious
MP Cost: 300

Soul Taker (Physical strike)
JP: Soul Taker ソウルテイカー (物理の一撃)
Multiplier: Attack x1.5
• 100% chance to physically damage opponent upon defeat
• "Upon death" abilities of the opponent do not activate if they are defeated using this ability
• Ignores Divine Shield
• Does not trigger Divine Shield
MP Cost: 300

Mind Crash (Magic strike)
JP: Mind Crash マインドクラッシュ (魔法の一撃)
Multiplier: Wisdom x1.5
• 100% chance to give attribute damage to the opponent upon defeat
• Element based on user's attribute
• "Upon death" abilities of the opponent do not activate if they are defeated using this ability
• Ignores Divine Shield
• Does not trigger Divine Shield
MP Cost: 300



REACTION ABILITIES

Deft Step (Physical Evasion)
JP: Deft Step 光速ターン (物理回避)
• 70% base chance to evade certain physical attacks (Phy +1/2/3/4, Reaper's Luck, Blast Meteor, scratches/punches) by consuming MP
• Is not activated by Blood Gambit, Life Drain, Lifeleech, and Deadly Reflex
• Can be used as long as there is enough MP
Aura: Alcyone, Atropos, Iris
MP Cost: 300

Shadow Deft Step (Physical Evasion)
JP: Dark Deft Step 暗黒光速ターン (絶対物理回避)
• 100% success rate version of Deft Step
• No difference in comparison to Holy Step
MP Cost: 300

Holy Step (Physical evasion)
JP: Holy Step ホーリーステップ (絶対物理回避) 
• 100% success rate version of Deft Step
• No difference in comparison to Shadow Deft Step
MP Cost: 300

Ethereal Pulse (Remove bonuses)
JP: Heaven's Pulse 天界の波動 (強化無効)
• Removes one enemy's buffs (Stat +10, 20, 25, 10/10, 40% buffs)
• Also removes the buff portion of "Stat +20%, foe Stat -20%" skills and buffs from Bequeath
• Disables Full Barrier, Impervious, Divine Shield, and Healing Light as of v3.4
• One-time use
• If the first Guardian the Ethereal Pulse user faces does not have a buff, Ethereal Pulse will not be used until the user faces an opponent with a buff
MP Cost: 300

Deadly Reflex (Counterattack)
JP: Counter カウンター (反撃)
• Deal damage back at the enemy, ignoring enemy Defense and Wisdom
• x1.2 the damage dealt by the enemy
• User must be able to survive the attack(s)
• Can be used repeatedly as long as HP and MP are available
• A kill due to Deadly Reflex resets Agi gauge
MP Cost: 300

Veil of Deadening (Attribute Evasion)
JP: Mirage Drive ミラージュドライヴ (属性回避)
• 80% chance to evade elemental +1/2/3/4/4↑ attacks, Aroundight, Banish, and Nova Meteor
• Can be used repeatedly as long as there is enough MP
MP Cost: 300

Holy Shift (Attribute evasion)
• 100% success rate version of Veil of Deadening
MP Cost: 300

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RE: Ability Guide 04-14-2014, 04:35 AM
Post: #2
Post hmm.. DR now can reflect the toxic blast effect.
and.. any info on % chance of enemy still being able to attack you after MR..?

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RE: Ability Guide 04-14-2014, 04:38 AM
Post: #3
Post this is very useful! thumb up

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RE: Ability Guide 04-14-2014, 04:52 AM
Post: #4
Post and also worth mentioning that when the opponent does not have a buff, EP is reserved for the next guardian with buff.. ^^

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RE: Ability Guide 04-14-2014, 05:12 AM (This post was last modified: 10-12-2014 09:58 PM by Subzero91.)
Post: #5
Post
(04-14-2014 04:35 AM)tedddybear Wrote:  hmm.. DR now can reflect the toxic blast effect.
and.. any info on % chance of enemy still being able to attack you after MR..?

It's more of Toxic Blast affecting DR users despite them DR-ing back, not DR deflecting Toxic Blast back at the user.
Nope

Priority List (work in progress):

Quick Strike
Impervious
buff/debuff
Ethereal Pulse?
Full Barrier
Sap
Mind Rift
Manavita Shift?
Lifeleech, Gigant Smash, Blood Gambit, Reaper's Luck
Deft Step
Toxic Blast?

???:
Life Dragin
Energy Drain
Heal
Greater Heal

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RE: Ability Guide 04-14-2014, 07:22 AM (This post was last modified: 04-14-2014 07:23 AM by tedddybear.)
Post: #6
Post
(04-14-2014 05:12 AM)Subzero91 Wrote:  
(04-14-2014 04:35 AM)tedddybear Wrote:  hmm.. DR now can reflect the toxic blast effect.
and.. any info on % chance of enemy still being able to attack you after MR..?

It's more of Toxic Blast affecting DR users despite them DR-ing back, not DR deflecting Toxic Blast back at the user.
Nope

not deflecting back, but reflecting the toxic effect. right?
like ele3 + TB > DR + TB...

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RE: Ability Guide 04-14-2014, 07:35 AM
Post: #7
Post Bloody Puca uses Fire +2 on Minotaur Sergeant

Before
Minotaur Sergeant DRs
Bloody Puca is damaged

Now
Minotaur Sergeant is poisoned
Minotaur Sergeant DRs
Bloody Puca is damaged

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RE: Ability Guide 04-14-2014, 04:37 PM
Post: #8
Post also you did not note the +20,-20 skills mp costs.

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RE: Ability Guide 04-14-2014, 06:08 PM
Post: #9
Post This needs to get stickied

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RE: Ability Guide 04-14-2014, 06:14 PM
Post: #10
Post
(04-14-2014 04:37 PM)jidawg Wrote:  also you did not note the +20,-20 skills mp costs.

It's there

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