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Ability Guide
RE: Ability Guide 04-15-2014, 08:33 PM
Post: #11
Post
Hi,

Some questions

Quick Strike
- If two cards with quick strike comes into play at the same time (starters or after ATB reset), the card with higher Agi will QS first?

Self-destruct
- ATB is reset if SD causes a kill.

Deft Step
- Can list down physical attacks? I can think of Phys+1,2,3,4 and Reaper's Luck. Are there any others?

Mind Rift(JP: Mind Break マインドブレイク)
- Resets ATB if confused opponents kill themselves.

Deadly Reflex (JP: Counter カウンター)
- Resets ATB if DR causes a kill.

Nerve Pinch (JP: Deep Sleep ディープスリープ)
- How long does paralyze last? Any idea of the proc rate?

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RE: Ability Guide 04-15-2014, 08:43 PM
Post: #12
Post
(04-15-2014 08:33 PM)Tangoraven Wrote:  Hi,

Some questions

Quick Strike
- If two cards with quick strike comes into play at the same time (starters or after ATB reset), the card with higher Agi will QS first?
Yes
Self-destruct
- ATB is reset if SD causes a kill.
Yes
Deft Step
- Can list down physical attacks? I can think of Phys+1,2,3,4 and Reaper's Luck. Are there any others?
You mean the ones that DS can dodge? the one you listed + scratches
Mind Rift(JP: Mind Break マインドブレイク)
- Resets ATB if confused opponents kill themselves.
No
Deadly Reflex (JP: Counter カウンター)
- Resets ATB if DR causes a kill.
No
Nerve Pinch (JP: Deep Sleep ディープスリープ)
- How long does paralyze last? Any idea of the proc rate?
Proc rate guessing around 60%? it lasts until the target dies

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RE: Ability Guide 04-15-2014, 09:01 PM
Post: #13
Post Thanks Capodad. Smile

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RE: Ability Guide 04-15-2014, 09:15 PM (This post was last modified: 04-15-2014 09:19 PM by Cupidsoul.)
Post: #14
Post This is my understanding tho. the rest i agree

Mind Rift(JP: Mind Break マインドブレイク)
- Resets ATB if confused opponents kill themselves.

Yes <-- very sure it does

Nerve Pinch (JP: Deep Sleep ディープスリープ)
- How long does paralyze last? Any idea of the proc rate?
I think always procs, Lasts either 1-2 turns, like Toxic Blast randomly

Anyone can confirm please? ~.~''

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RE: Ability Guide 04-15-2014, 09:35 PM
Post: #15
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(04-15-2014 09:15 PM)Cupidsoul Wrote:  This is my understanding tho. the rest i agree

Mind Rift(JP: Mind Break マインドブレイク)
- Resets ATB if confused opponents kill themselves.

Yes <-- very sure it does

Nerve Pinch (JP: Deep Sleep ディープスリープ)
- How long does paralyze last? Any idea of the proc rate?
I think always procs, Lasts either 1-2 turns, like Toxic Blast randomly

Anyone can confirm please? ~.~''

Toxic Blast procs randomly? Really? Btw, Toxic Blast is applied even when Bloody Puca scratches or casts ele+x right?

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RE: Ability Guide 04-15-2014, 09:52 PM
Post: #16
Post I've always been under the impression that nerve pinch is only 1 turn. JP and EN version notes seem to support that too. No idea on proc rate.

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RE: Ability Guide 04-15-2014, 09:53 PM
Post: #17
Post OK, need double confirmation on MR.

As for NP, there are two situation.

1. It's proc rate is 60%.
2. OR it's proc rate is 100% BUT the NPed card can still move around 40-50% of the time.

Because I have seen my card got NPed and still kill the next card.

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RE: Ability Guide 04-15-2014, 10:10 PM
Post: #18
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(04-15-2014 09:53 PM)capodad Wrote:  OK, need double confirmation on MR.

As for NP, there are two situation.

1. It's proc rate is 60%.
2. OR it's proc rate is 100% BUT the NPed card can still move around 40-50% of the time.

Because I have seen my card got NPed and still kill the next card.

That's due to speed. He was Nped, icon does show the bubbles, but because your card was meant to double cast he got released .

And why.. Because ppl LIKE to put slow cards after Np cards.. Lol and the current cards with NP are H meph, anima both with considerably "slow" for theme deck especially lightning users like you.

My concer is whether the NP lasts randomly for 1 and 2 turns. I've seen cards that were suppose to wake up didnt wake up Big Grin

Like Alm heph that takes 2 hits to kill. My AceR graea happily casted death3 twice and missed both times until he woke up

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RE: Ability Guide 04-15-2014, 10:17 PM (This post was last modified: 04-15-2014 10:22 PM by capodad.)
Post: #19
Post
(04-15-2014 10:10 PM)Cupidsoul Wrote:  
(04-15-2014 09:53 PM)capodad Wrote:  OK, need double confirmation on MR.

As for NP, there are two situation.

1. It's proc rate is 60%.
2. OR it's proc rate is 100% BUT the NPed card can still move around 40-50% of the time.

Because I have seen my card got NPed and still kill the next card.

That's due to speed. He was Nped, icon does show the bubbles, but because your card was meant to double cast he got released .

And why.. Because ppl LIKE to put slow cards after Np cards.. Lol and the current cards with NP are H meph, anima both with considerably "slow" for theme deck especially lightning users like you.

My concer is whether the NP lasts randomly for 1 and 2 turns. I've seen cards that were suppose to wake up didnt wake up Big Grin

Like Alm heph that takes 2 hits to kill. My AceR graea happily casted death3 twice and missed both times until he woke up

Let me take a closer look next time Smile

Ok, Cupid, you are right.

Opponent - High Meph died from my M.Impundulu, my M.Impundulu paralyzed.

Next up Nike, M.Impundulu is paralyzed and unable to moved, Nike's Wind4 hits but can't ko Imp.

Then Imp kills Nike the next time.

So it lasts one turn.

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RE: Ability Guide 04-16-2014, 12:23 AM
Post: #20
Post I think the number of rounds it takes for a NPed gaurdian is based on a proc also. There were instances that I used DD after H.Meph and DD hit the opponent 2x with its GS and it only woke up when the 2nd GS triggered LS. so my opponent woke up after 2 turns.

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